People have made a career out of this?
“There’s been a sea change in Hollywood. They realize there’s a fan base out there that wants constructed languages,” said Matt Pearson, a linguistics professor at Reed College in Portland, Ore. He created Thhtmaa (pronounced tukhh-t’-mah), the language of termite-like aliens in the short-lived NBC series “Dark Skies.”
“Game of Thrones,” based on the best-selling series of novels “A Song of Ice and Fire” by George R. R. Martin, may be the biggest television showcase for an invented language. The books, which primarily follow feuding kingdoms in the fictional land of Westeros, had a scattering of Dothraki words, but the show’s executive producers wanted a fully formed language.
I remember from my school days, there was a kid who was learning to speak Klingon. Predictably, he came in for a lot of mockery. He’s probably consulting on one of these TV shows by now.
Move over Minecraft, here’s the new indie cult sensation in gaming:
Dwarf Fortress is barely a blip on the mainstream radar, but it’s an object of intense cult adoration. Its various versions have been downloaded in the neighborhood of a million times, although the number of players who have persisted past an initial attempt is doubtless much smaller. As with popular simulation games like the Sims series, in which players control households, or the Facebook fad FarmVille, where they tend crops, players in Dwarf Fortress are responsible for the cultivation and management of a virtual ecosystem — in this case, a colony of dwarves trying to build a thriving fortress in a randomly generated world. Unlike those games, though, Dwarf Fortress unfolds as a series of staggeringly elaborate challenges and devastating setbacks that lead, no matter how well one plays, to eventual ruin. The goal, in the game’s main mode, is to build as much and as imaginatively as possible before some calamity — stampeding elephants, famine, vampire dwarves — wipes you out for good.
Confused? Dwarves. In Fortresses. That all you need to know.